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Poking their heads out from the hallway, each of the innkeeper's three daughters hatched a plan to steal the goose. But it's not everyday that someone steps into their inn and pays for a room with a feather made of pure gold. That night he stayed at a nearby inn, paying for his room with one of the feathers. It was a goose - a goose with feathers made of pure gold!ĭelighted, Simpleton scooped up the goose. He chopped down the tree, looked among the roots, and something bright sparkled in the sunlight. Previously in earlier builds, independent unaligned settlements were possible (no longer found in the full release version).Simpleton thanked the dwarf.Slower movement, if you can even walk on/over it.There is also a rare event where one of your brothers gets +1 Fatigue thanks to all the climbing. Some bad events where you brothers get injured are likely to happen when you traverse mountains.Often has big differences in height level when battles are initiated here.Mountains have much slower global map movement and an even larger sight radius. Hills have slower global map movement but increased sight radius.Gives 25% penalty to combat skills (Melee Attack, Melee Defense and Ranged Defense.).Tiles designated as Plashy Grass, requiring only 2AP, 4 Fatigue to traverse it are rare. Common tiles are Murky Water (4AP, 14 Fatigue) and Muddy Earth (3AP, 6 Fatigue). Moving on swampy terrain costs additional AP and requires a lot of fatigue.Tiles designated as Light Snow are less common and only require 2AP, 4Fatigue. Common tiles here also require 3AP, 6Fatigue to traverse (similar to Forest). Moving on snow costs additional AP and builds up additional fatigue.Similar to forests but has more room to maneuver.Tiles only requiring the usual 2AP, 4 Fatigue are rare. Common tiles necessitate 3AP, 6 Fatigue to traverse. Moving on forested ground costs additional AP and requires additional fatigue.Trees, brushes and stones may block line of view and movement.If the battle occurs close to a road, Cobblestone Road tiles (2AP, 2Fatigue) are occasionally seen as well. Battles initiated here will have tiles comprised predominantly of Grassland and Steppe (2AP, 4Fatigue) and less commonly Dry Steppe (2AP, 2Fatigue).Open area with no special advantages or disadvantages.Most Common, easily traversable terrain type.These weather effects are purely cosmetic. Light snow can fall in the tundra and frozen north, and the latter can see even full-grown snow storms. Various terrain provide different environment for tactical fight.
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